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This piece considers the utopian relationships and spaces that we encounter within video game worlds and the escapism that is sought out within computer games as well as the futility associated with the accumulation of consumerist products.


Consumerist Dissonance, 2016

Blow up chairs, television screen, laptop computer, pine wood blocks, Xbox 360 controller

Dimensions variable


Consumerist Dissonance - short extract from interactive experience, 2016

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